Daniel Loane is a seasoned gaming industry professional with extensive experience in game design and monetization. Currently serving as a Principal Monetization Designer at ZeniMax Online Studios since September 2022, Daniel previously held a Senior Game Designer position at NetherRealm Studios, focusing on systems design for the mobile team. Daniel's career includes significant contributions as a Senior Systems Designer at King on projects such as Candy Crush Saga, where performance improvements were noted. Additionally, Daniel worked at Raven Software overseeing systems design for Call of Duty Online, and held various design roles at Wideload Games, High Voltage Software, and GameCrazy, honing skills in game mechanics, monetization strategies, and player engagement. Daniel earned a degree in Computer Game Development with a Programming Concentration from DePaul University.
Sign up to view 2 direct reports
Get started
This person is not in any teams