Michael Khoury

Art Director at ZTX

Michael Khoury has a long and diverse work experience in the art and design industry. Michael started their career as a Storyboard Artist at I.L.M. Art Department in 1995 and later worked as an Art Director at Cyclone Studios / 3DO company. Michael then joined Infogrames as a Senior Environment Artist and moved on to Crystal Dynamics, where they worked as a Senior Environment Artist and FX artist on various game projects. In 2003, Michael joined Electronic Arts (EA) as an Art Director, responsible for defining the look and feel of the game and creating style guides. Michael then worked at Autodesk as a Digital Product Designer, collaborating with different teams to create a modular toy and 3D printing experience called Tinkerplay / Thingmaker. Michael then joined Facebook as a 3D Artist in the Social VR team, contributing to the creation of environments for Horizon games. Their most recent role is as an Art Director at ZTX. Throughout their career, they have demonstrated strong collaborative skills and a passion for pushing the boundaries of visual design.

Michael Khoury studied Industrial Design and Transportation at ArtCenter College of Design from 1991 to 1994, earning a Bachelor of Science degree. Their education history also includes an unspecified period of time at Pratt Institute.

Links

Previous companies

Electronic Arts logo
Autodesk logo
Crystal Dynamics logo

Peers

View in org chart

Timeline

  • Art Director

    April, 2023 - present