Brian Kenny has a diverse work experience in the field of technical art and animation. Brian is currently employed at Archetype Entertainment as a Principal Technical Artist, a position they have held since June 2022. Prior to that, they worked at Bioware as a Senior Technical Animator from June 2018 to February 2020. Before that, they were a Technical Artist at Naughty Dog from January 2012 to June 2018.
Brian also has experience working on a contract basis. In 2011, they worked as a Contract Technical Artist at Naughty Dog, where they contributed to the development of Uncharted 3. Their responsibilities included creating simulations, scripting, physics, and rigging. In 2010, they worked as a Contract 3D Level Builder at FXVille, where they worked on Call of Duty Modern Warfare Reflex Edition and was responsible for level creation. In 2009, they had a contract role as a 3D Character Artist at Gup Gups Toys Limited.
Additionally, Brian has experience as an Assistant Rigging Teacher at the 3D Training Academy. During their tenure, they recorded tutorials and taught a course on rigging in Maya 2009.
Overall, Brian Kenny has a strong background in technical art and animation, with expertise in areas such as rigging, scripting, physics, and level design.
From 2008 to 2009, Brian Kenny attended Vanarts, where they pursued a Game Art and Design Diploma with a specialization in 3D Character Production.
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