Jordan Leblond-Thibodeau

Software Programmer at BIM One

Jordan Leblond-Thibodeau has several years of experience in the field of technology and game development.

From 2017 to 2022, Jordan worked for various companies and held different roles. At Virtual Construction and Technology BIM One Inc, Jordan worked as a Software Programmer, where they updated applications and retrieved data from Azure Cloud.

At Korem, Jordan worked as a Full Stack Developer, coding solutions in Java, HTML, CSS, and React. They also refactored legacy code and deployed solutions using tools like Azure, Nexus, Docker, and Kubernetes.

Jordan worked as a Formateur at Studio XP, teaching students how to use tools like Unity, Visual Studio Code, Maya 3D, Illustrator, Git, and SVN. They also taught students how to code in C++ and C#, debug, and manage game production.

At Victoria Escape Games, Jordan worked as a Game Programmer, coding in C# on Unity for a multiplayer PC game. They followed task lists, used design patterns, and met specific timeframes.

Jordan held multiple roles at iProto Technology, including Project Manager/Producer, Game Designer, and Level Designer. They prioritized production tasks, set deadlines, managed resources, handled exchanges between teams, and created design documentation.

Lastly, Jordan worked as a Technical Game Analyst at Gameloft for a brief period.

Overall, Jordan Leblond-Thibodeau has a diverse background in software development, game design, teaching, and project management.

Jordan Leblond-Thibodeau studied computer programming at Collège La Cité from 2019 to 2021. Prior to that, from 2016 to 2019, Jordan attended ISART DIGITAL Montréal, where they obtained an AEC NWE.05 degree in Game Mechanics Design with a focus on computer science.

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