Spencer Koenig

Game Designer at BioWare

Spencer Koenig is a game designer at Bioware since August 2015, specializing in character design, RPG mechanics, player movement, and technical in-world interaction design. Prior roles at Bioware include associate game designer focusing on level and quest design and quality analyst with expertise in technical quality assurance across various gameplay aspects. Spencer began the career in quality assurance in August 2011, coordinating teams and meeting deadlines while providing general feedback. Previous experience includes lead design on story-driven RPGs and multiplayer projects. Spencer holds an education in design from the Art Institute of Vancouver.

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