Clay Hoffman is a seasoned digital product and UX designer with extensive experience across various companies in the gaming and health sectors. Currently serving as a Digital Product Designer at Bright Health since September 2018, Clay has also held roles such as UX Designer at Apricity Health and Kwaddle. Freelance UX consulting work included projects for Sapling Data and CGBot Studios. Prior to this, significant contributions were made as a 3D Modeler at Rooster Teeth and as Lead Environment Artist at Kingdom Games, where responsibilities included level design and asset creation. Clay's background also features a Senior Artist position at Disney Interactive Studios, contributing to projects like Disney Epic Mickey, as well as early roles at Junction Point Studios and NCsoft. Clay holds a Bachelor of Arts in Fine and Studio Arts from Southwestern University, alongside additional studies at General Assembly and a high school diploma from the High School for the Performing and Visual Arts.
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