Josh Criz

Senior Software Engineer at Cavrnus

Josh Criz has over 21 years of work experience in the software engineering field. Josh currently serves as a Senior Software Engineer at Cavrnus, Inc. since 2022. Prior to this, they were a Senior Software Engineer at Iron Galaxy Studios from 2013 to 2022, where they worked on the port of Gearbox's Borderlands 2 to Sony Playstation Vita, implementing touch screen features, gyroscopic controls, and resolving compatibility issues. Josh also added Vita TV support.

Josh has also held roles as a Senior Software Engineer at Zynga Chicago in 2013, where they worked as a front-end programmer on Hit It Rich on Facebook. Josh began their career as a Software Engineer at Spooky Cool Labs in 2012, where they worked on The Wizard Of Oz on Facebook and iOS, as well as the Hit It Rich slots game on Facebook.

Additionally, they have worked as a Contract Software Engineer at Robomodo, focusing on bugfixing for Tony Hawk Pro Skater HD, and as a Contract Software Engineer at Viz-Tek. Josh also served as a Gameplay Programmer at Day 1 Studios from 2006 to 2011, working on the port of F.E.A.R.

Earlier in their career, Josh worked as a Programmer at Crystal Dynamics, Inc., where they were involved in game development, and at Pacific Coast Power and Light, where they worked on Power Rangers: Dino Thunder for various gaming platforms. Josh started as a Jr. Programmer at Midway Games West, Inc. in 2001 and worked on projects including Joust 3D and Dr.

Overall, Josh Criz has a diverse range of experience in software engineering, displaying expertise in game development, porting projects, front-end programming, and bugfixing.

Josh Criz attended the University of Illinois Urbana-Champaign from 1992 to 1996, where they obtained a Bachelor of Science degree in Electrical Engineering.

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