Bradley Adams has a diverse work experience spanning multiple industries. Bradley started their career in 2005 as a Lead Animator and Compositor at Digital Slaves VFX, where they worked on movies such as "Caved In" and "Bone Eater". Bradley then moved on to Atmosphere Visual Effects as an Animator and Tracker, where they contributed to projects like "Snow Buddies" and "Stargate Atlantis". In 2008, Bradley worked as a Technical Character Artist at Radical Entertainment, where they rigged and weighted characters for games like "Prototype" and "Crash Bandicoot: Mind over Mutant". Bradley also wrote Mel scripts to improve efficiency.
In 2009, Bradley joined Facelift Enterprises Inc. as a Programmer, where they developed a retro-style flash game and worked on various web projects. Bradley then worked at Digicoyote Software as a Web Programmer and Developer, handling contract-based jobs that involved website development and deployment using technologies like PHP, HTML, CSS, and JavaScript.
Bradley joined East Side Games in 2010 as a Senior Software Engineer and played a significant role in developing several successful social games, including "IdleKit", "Always Sunny in Philadelphia: The Gang Goes Mobile", "Trailer Park Boys: Greasy Money", "Munchie Farm", "Potfarm: Grass Roots", "Zombinis", and "Dragon Up". Bradley led engineering projects, built efficient and modular code bases, developed core library tools, introduced new tools and technology, managed and mentored teams, and contributed to asset management and content deployment.
In 2021, Bradley joined Manticore Games Inc. as a Gameplay Engineer and contributed to game development until 2022. Currently, they are working as a Senior Software Engineer at ControlZee from 2022 onward.
Additionally, Bradley has a personal project called Emerald Activities, which aims to create a children's activity site with creative freedom and social networking features. Bradley has been involved in this project since 2007 and continues to work on it.
Bradley Adams attended Frances Kelsey Secondary from 1997 to 2001. Following this, from 2001 to 2003, they pursued a Digital Animation Masters Program at Ai Vancouver - Burnaby.
June, 2022 - present