Alexander Zilbersher

Gameplay Programmer at Counterplay Games

Alexander Zilbersher is a skilled gameplay programmer currently employed at Counterplay Games since October 2022, where involvement includes user interface engineering and leading the integration of Unreal Engine 5's CommonUI plugin for an unannounced title. Prior to this role, Alexander worked at Blizzard Entertainment for a short period in 2022 after its acquisition of Proletariat Inc., contributing to the renowned game World of Warcraft. During tenure at Proletariat Inc. from September 2019 to July 2022, Alexander played a pivotal role in the development and release of the live-service game Spellbreak, focusing on core systems and player engagement features. Earlier experience includes positions at Lantana Games, where Alexander developed tools for the game Children of Liberty, and at NeuroScouting as a Unity programmer, working on applications for athlete training. Alexander holds a Bachelor of Science in Computer Science and Game Development from Northeastern University, completed in 2019, following a high school education at Stuyvesant High School.

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