Andrei Jiman has a comprehensive work experience in the gaming industry. Andrei started their career at Ubisoft in 2008, where they worked as a Game Developer, focusing on gameplay and special effects for H.A.W.X. In 2010, they joined Gameloft as a Game Developer, primarily working on gameplay and garage mechanics for Fast Five. Andrei also contributed to the development of Sniper Fury Prototype and Total Conquest Prototype.
From 2014 to 2015, Andrei worked at King as a Game Developer, specializing in prototyping using Unity. During this time, they gained experience with the Unity engine and editor, creating prototypes and developing tools for game and level design.
Andrei then moved to Mobility Games in 2016, where they continued to work with Unity, building prototypes and exploring advanced features such as custom rendering, custom level editing, and C# optimizations. After Mobility Games, they joined Notic Games as a Unity Developer, working on multiple projects and focusing on rendering, gameplay, and optimizations.
In 2017, Andrei returned to Gameloft, this time in the prototyping team. Andrei collaborated on various gameplay style prototypes, including a VR prototype, and mentored another programmer in the team.
Before their current role as a Senior Software Engineer at Fortis Games, Andrei worked at Metagame from 2019 to 2022. As a Programmer, they contributed to the development of Zombieland: AFK Survival, working on gameplay, optimizations, tools, and architecture.
Overall, Andrei Jiman has gained extensive experience in game development, specializing in gameplay, optimization, prototyping, and programming using Unity and other game engines.
Andrei Jiman obtained their Bachelor's degree in Computer Science from the University of Bucharest, where they studied from 2007 to 2011.
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