Andrew Morris is an experienced Lead Technical Artist who has worked at Crystal Dynamics since March 2022. Prior to that, Andrew held positions such as Lead Environment Artist at Aspyr Media and Senior Environment Artist at Certain Affinity. Andrew's experience includes working on titles like 'Halo Infinite', 'DOOM (2016)', and 'Call of Duty: Modern Warfare Remastered'. Andrew also worked at Red Fly Studio as an Environment\Lighting Artist, contributing to projects such as 'Star Wars: The Force Unleashed 2' and 'Thor: God of Thunder'. With a Bachelor of Arts in Multimedia from the University of Advancing Technology, Andrew has a strong background in the video game industry.
January 1, 2024 - present
March, 2022
Lead Technical Artist at Ringtail Interactive
Lead Technical Artist at The Multiplayer Group
Lead Technical Artist at Tripwire Interactive
Lead Technical Artist at Survios
Lead Technical Artist at Sledgehammer Games