Garin R. K. Richards is a skilled UI Software Engineer II at Crystal Dynamics, specializing in in-game UI systems using C++ and UE5. Previous experience includes roles as a Senior Game UI Engineer at Certain Affinity, contributing to projects such as Halo Infinite Multiplayer and Transformers: Reactivate. Garin also gained experience as a Game Engineer and Associate Game UI Engineer at Parallel Plaid, Hathos Interactive, and Gravity Well Studios. Notable early career positions include IT and Systems Administrator at castAR, Tools Engineer at Rockwell Collins, and various technical support roles at the University of Utah’s J. Willard Marriott Library. Garin holds a Master’s degree in Game Engineering and a Bachelor’s degree in Computer Science from the University of Utah, along with a diploma in Information Technology.
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