Luis Cabellos

Luis Cabellos is an experienced software engineer with a diverse background in game development and systems administration. Currently employed at DICE since September 2019, Luis previously served as a senior engine programmer at Starbreeze Studios, contributing to titles such as Payday 2 and RAID: World War II. With extensive experience in IT consulting and R&D at Concano Games and as an administrator of the Altamira Supercomputer at Instituto de Física de Cantabria, Luis has a solid foundation in both programming and system management. Additionally, Luis has academic experience as an assistant professor in programming at Universidad de Cantabria. Educational credentials include a Master's degree in Computing Science from Universidad de Cantabria and an Engineering degree in Computing Science from Universidad de Oviedo.

Links

Previous companies

Starbreeze Studios logo

Org chart

Sign up to view 0 direct reports

Get started