Luis Cabellos is an experienced software engineer with a diverse background in game development and systems administration. Currently employed at DICE since September 2019, Luis previously served as a senior engine programmer at Starbreeze Studios, contributing to titles such as Payday 2 and RAID: World War II. With extensive experience in IT consulting and R&D at Concano Games and as an administrator of the Altamira Supercomputer at Instituto de Física de Cantabria, Luis has a solid foundation in both programming and system management. Additionally, Luis has academic experience as an assistant professor in programming at Universidad de Cantabria. Educational credentials include a Master's degree in Computing Science from Universidad de Cantabria and an Engineering degree in Computing Science from Universidad de Oviedo.
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