Liam Hassall is a seasoned level designer with extensive experience in the gaming industry. Currently serving as a Senior Level Designer at Dragons Lake since January 2024, Liam is engaged in an innovative project. Prior to this role, Liam spent four and a half years at Cloud Imperium Games, where responsibilities included owning multiple story-driven linear levels, collaborating with various teams for content completion, and implementing complex mechanics using in-house software. Earlier experience includes a Level Designer position at Starbreeze Studios, where Liam produced diverse whitebox environments, and a brief QA Testing role at Reflections, a Ubisoft studio. Liam holds a BA (HONS) in Computer Games Design from Teesside University and a BTec in Computer Games Development from Burton and South Derbyshire College.
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