Adam Ellis is a Software Engineer with extensive experience in game development and software engineering, currently working at Electronic Arts (EA) since December 2019 on the EA Digital Platform SDK team, providing middleware-style SDKs for game developers. Prior to EA, Adam spent over seven years at Microsoft, where contributions included shipping the HoloLens and developing tools for Windows developers. Adam's career began at Silverlode Interactive, and has included roles in game design, programming, and QA across various companies, including Disney Interactive Studios and Attraction Studios. Adam holds a Master’s degree in Computing (Video Game Engineering) from the University of Utah and a Bachelor’s degree in Computer Science from Utah Valley University.
December, 2019 - present