Electronic Arts
Maximien Mabru is a seasoned game designer with extensive experience across various prominent game development companies. Currently serving as a Senior Game Designer at Electronic Arts since February 2022, Maximien specializes in designing unannounced enemy archetypes and developing advanced stimuli response systems. Prior experience includes a role at CD PROJEKT RED from May 2017 to January 2022, where Maximien focused on designing NPC archetypes and AI behaviors for major factions in the game. A tenure at Ubisoft from February 2014 to July 2016 involved full design of online events and systems for player progression and customization. Earlier roles include monetization design at Exostatic and project management support at Many Players. Maximien holds a Bac + 4 degree in Game Design from ISART Digital Paris and additional training from ISART Digital Montreal.
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