Daniela Setyobudi is a skilled Software Engineer at PlayStation since July 2018, with prior experience as a Game Programmer at Capcom from April 2014 to July 2018, where significant contributions were made to the development of Monster Hunter: World, focusing on monster programming. Daniela utilized the MT Framework game engine (C++) and took full responsibility for the development of various large and small monsters. Educational background includes a Bachelor of Computing in Computer Software Engineering from Swinburne University of Technology (2006-2009) and an Advanced Diploma of Game Development in Game and Interactive Media Design from Japan Electronics College (2011-2014).
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