Daniel Smith is a seasoned professional in the animation industry, with extensive experience as a Senior Surfacing Artist and Senior lighter. Daniel has worked on various animated feature films, creating textures and UVs using software such as Painter, Mari, Maya, and Arnold. With a background in 3D generalist roles and experience in look dev and texture, Daniel has contributed to projects for notable companies like FOLKS, Reel FX, and ON Animation Studio Montreal. Daniel's expertise in lighting, rendering, and visual effects make him a valuable asset to any production team.
May, 2023 - present