Mark Oxenham

Head Of Game Engineering Management at Frontier Developments

Mark Oxenham has extensive work experience in the game development industry. Mark is currently the Head of Game Engineering Management at Frontier Developments, where they have been working since 2022. Prior to that, they held the position of Senior Engineering Manager at the same company.

Before joining Frontier Developments, Mark worked at Improbable as an Engineering Manager from 2019 to 2022. In this role, they managed a team responsible for SpatialOS, including the public APIs, SDK, and distributed backend.

From 2017 to 2019, Mark was the Head of Development at Good Catch Games. Mark was responsible for the technical direction of the studio and led the development of multiple mobile F2P titles.

Mark also has experience working at Force Field VR, Vanguard Entertainment Group, R3D Pixel Limited, Caperfly, Kwalee Ltd, Codemasters, and Software Imaging. In these roles, they held various positions such as Lead Programmer and Experienced Programmer, contributing to the development of several games and software projects.

Overall, Mark Oxenham has demonstrated strong leadership and technical skills throughout their career in the game development industry.

Mark Oxenham attended Oxford Brookes University from 2003 to 2007, where they pursued a degree in Software Engineering BSc with Honours, specializing in Computer Science.

Links

Previous companies

Improbable logo
Codemasters logo

Timeline

  • Head Of Game Engineering Management

    October, 2023 - present

  • Senior Engineering Manager

    August, 2022