The Engineering Team at Frost Giant Studios is responsible for designing, building, and maintaining the core technologies that drive their real-time strategy games. This includes developing tools for game creation, optimizing server and client performance, and implementing innovative gameplay mechanics to enhance user experience. Collaborating closely with other teams, they ensure that the games are both technically robust and creatively compelling, pushing the boundaries of what's possible in RTS gaming.
Austin Hudelson
Lead Server Engineer
Benjamin Cahill
Software Engineer
James Farris
Lead Tools Engineer
Jason Rupert
Senior Software Engineer
John Keating
Senior Engineer
Jonathan Rebar
Senior Engineer
Nick Pruehs
Software Engineer
Nikolaj Mariager
Software Engineer
Patrick Pfeiffer
Gameplay Engineer
Tom Watson
Technical Director
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