With extensive experience in both electrical and computer engineering, Kyle leads the semiconductor and low-level I/O development efforts at FYR. These encompass sensor, display, and logic unit architectures for the Facet. His areas of focus include high-performance data management, transistor-level real-time light field processing, and FPGA-based algorithm development & prototyping.
While a research engineer with Lockheed Martin’s Skunk Works, Kyle’s primary contributions included highly performant, highly extensible hardware and software architectures for unique, cutting-edge 3D experiences. His previous professional life was spent developing real-time rendering algorithms and pilot-vehicle interfaces (PVI) for heads-up and head-mounted displays within Lockheed Martin’s Simulation and System Integration Laboratories (SimSIL). Kyle has extensive experience developing content and algorithms for the major AAA game engines and working with virtually every AR/VR device on the market.
Kyle has authored or co-authored four technical publications, sixteen patents, and numerous whitepapers. He holds an M.S. from The University of Virginia and a B.S. from Rice University, both in Electrical Engineering.
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