Chris Lee

3d Artist III at Gamefam

Chris Lee has a long history of work experience in the field of 3D character art. Chris began their career in 2005 as a Character Artist at 7 Studios, where they sculpted, modeled, and textured main characters, bosses, creatures, enemies, vehicles, and props. Chris also collaborated in a large team of artists to critique and discuss work in progress in team art meetings. In 2009, they moved to Digital Ranch Productions, Inc. as a 3D Character Artist, where they sculpted, modeled, and textured characters and creatures from high-poly to low poly game models. In 2010, they began working at both Hijnx Studios and Game Machine Studios as a 3D Character Artist. At Game Machine Studios, they contributed to all aspects of character development in sculpting, modeling, texturing, and mesh optimization for game engine on all the main characters, bosses, and enemies. Chris also worked in the pipeline of high-poly sculpted models into low-poly game models. In 2018, they moved to DMAI as Lead 3D Artist, and TNG Visual Effects - 3D Scanning and Modeling as a 3D Generalist. Most recently, in 2021, they moved to Coin Crew Games as a 3D Character Artist, and in 2022, they began working at Gamefam as an Artist IV.

Chris Lee attended ArtCenter College of Design from 1998 to 2001, where they earned a Bachelor of Fine Arts (BFA) in Illustration/Entertainment Design and a Bachelor of Arts (B.A.) in Illustration/Entertainment Design.

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