Evandro Miguel

3D Artist at Gamefam

Evandro Miguel has a diverse work experience in the field of 3D art. Evandro started their career as a 3D modeler at Aura in June 2019, where they focused on character modeling and design. Evandro used Zbrush and Photoshop for their work. In March 2019, Evandro joined Crow as a 3D character artist, specializing in digital sculpting, retopology, UVs, maps, and textures. Evandro utilized Zbrush, Maya, and Substance Painter for these tasks. In 2020, Evandro became a professional freelancer, working on various projects involving character creation for games, films, and collectibles. Their freelance work also extended to other production stages. Currently, they are employed as a 3D artist at Gamefam, starting in April 2021.

Evandro Miguel completed their bachelor's degree in mechanical engineering from Faculdade Pitagoras, where they studied from 2013 to 2017. Before that, they attended Escola e Faculdade SENAI Theobaldo De Nigris in 2012 to 2013, where they pursued mechanical technician training. In the same period, they also studied at Ifes - Instituto Federal do Espírito Santo, focusing on Information Technology. Their educational journey began at Emir de Macedo Gomes in 2009, where they gained knowledge in Information Technology, staying until 2012.

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