Jason Lok Heng Chin is a Principal Engineer at Giant Skull since April 2024, having previously served as an AI Engineer at Blizzard Entertainment from February 2022 to April 2024, focusing on the unannounced survival game. Prior experience includes an extensive role as an AI Engineer at Microsoft from August 2015 to January 2024, contributing to the Gears of War series, as well as AI and gameplay software engineering positions at Blue Castle Games and Capcom Game Studio Vancouver from September 2008 to August 2015, where involvement included the development of Dead Rising 2. Earlier in career, Jason held programming roles at Radical Entertainment, Relic Entertainment, Electronic Arts, and Verb Exchange, working on various high-profile games and software. Jason earned a Bachelor's degree in Computer Science from The University of British Columbia.