Miguel Lourenço

Engine Programmer at Glowmade

Miguel Lourenço is an experienced software and game developer currently serving as an Engine Programmer at Glowmade since February 2025. Prior to this role, Miguel worked at Grip Digital as a Game Developer, focusing on gameplay and tool development in UE5/C++ and working on external projects in a custom engine. Previous positions include Software Developer at Critical Software, where Miguel specialized in embedded systems and AWS cloud services, and at Inetum, where Java and database technologies were utilized. A Junior Researcher at LASIGE contributed to developing a low-latency database for autonomous vehicles, while Miguel's early work included teaching robotics to young students. Miguel holds a Master's and Bachelor's degree in Computer Engineering from Faculdade de Ciências da Universidade de Lisboa.

Links

Previous companies


Org chart

No direct reports

Teams

This person is not in any teams


Offices

This person is not in any offices