Emanuele Corbellini has a diverse work experience in game design. Emanuele began their career as a Trainee Game System Designer at Goodgame Studios in March 2021 and progressed to become a Junior Game System Designer in July 2021. During this time, they played a role in designing, balancing, and documenting the first Gacha System for Goodgame Empire and Empire 4 Kingdoms, as well as creating 4 unique characters with 42 unique abilities.
In 2022, Emanuele worked as a Freelance Game Designer at Goodgame Studios before joining Emerald City Games as a Game Designer later in the same year.
In addition to their studio work, Emanuele also had experience as a Game Designer, Level Designer, and Level Artist at Vancouver Film School. Here, they worked on projects such as "Dodge City Get Away," where they contributed to the design of gameplay mechanics, wrote and updated the game design document, designed multiple levels, and implemented gameplay elements. Emanuele also worked on the award-winning project "Battle for Edrestia," where they designed the combat system, contributed to overall game mechanics, designed factions, and balanced the game.
Overall, Emanuele Corbellini has demonstrated their expertise in game design, particularly in creating engaging gameplay systems and mechanics, balancing game elements, and collaborating with cross-functional teams.
Emanuele Corbellini's education history begins in 2015 when they enrolled at Luiss Guido Carli University. Emanuele pursued a Bachelor's degree in "Politics, Philosophy, and Economics" and successfully completed it in 2019. In 2017, Emanuele had the opportunity to participate in an International Exchange Experience at Carleton University, but the specific field of study during this period is not mentioned. Most recently, in 2019, Emanuele attended the Vancouver Film School, focusing on Game Design. However, it is not specified whether they obtained a degree in this field.
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