Brian Johnson is an experienced engineering professional with a diverse background in operations, build and release management, and software configuration across various technology companies. Currently serving as a Staff Operations Engineer at Playstation Network since May 2017, Brian also holds the position of Principal Build and Release Engineer at GREE International Entertainment, Inc., where responsibilities include designing service delivery strategies and leading engineering teams. Previously, as a Senior Build and Release Manager at GREE, Inc., Brian significantly enhanced iOS build and test capacity through the implementation of a virtualized OSX build farm. Early career experience includes roles as a Software Configuration Manager at Amcom Software, Inc., and as a System and Network Administrator at Spacestar Communications and US Internet, where Brian developed automation tools and managed extensive server environments. Brian studied at the University of Minnesota from 1997 to 1999.
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