Shader Artist

Design · Full-time · Global

Job description

People need places.

Somewhere we don’t have to be but want to be. Where all are welcome.

Our innovative game studio is united by our passion for creating places. We achieve our purpose through developing games because they are the richest, most dynamic medium where we can achieve this. 

Even the placemakers need somewhere to be. We strive to build a world-class studio where we embrace and celebrate our differences. We bring passion, excellence, and energy to our work, knowing we achieve far more together than we can alone.

Our Project

Our first title, Nightingale, is an open-world survival crafting game, now available in PC Early Access on Steam and the Epic Games Store! 

Visit: www.playnightingale.com

Location of Role

Inflexion Games studio is based in Edmonton Alberta, with fully remote distributed team members located across Canada. For this position, we are looking for candidates based in Alberta, British Columbia, Ontario, or Quebec.

Edmonton, AB, Burnaby, BC,  and Montreal, QC based team members are provided with a flexible hybrid work environment combining remote work-from-home and in-studio work arrangements. Fully remote positions are available for people based outside of Edmonton, in British Columbia, Quebec or Ontario. #LI-Remote, #LI-Hybrid, #LI-Onsite

Could this be the place for you?

Inflexion Games is seeking a Shader Artist to join the Technical Art team. The Technical Art Team is responsible for defining and implementing systems, pipelines, processes, and guidelines by which the art content of Nightingale is developed, and the Technical Art Team contributes to this vision by working closely and collaboratively with team members of all disciplines, from within the art team. 

What you’ll do

  • Reporting to the Technical Art Director, you will:
  • Primarily work on Character shading art and systems
  • Create new materials in Nightingale’s visual style
  • Maintain the existing library and append/optimize our character shaders
  • Evangelise PBR-compliant texture work with the whole Art team
  • Look for opportunities to improve the game’s shader art and tech

What we’re looking for

  • A proven Shader artist who has contributed to live projects, and shipped their work.
  • A portfolio or show-reel of recent, Game-relevant Shader work is expected. (Please include shader graphs.)
  • As collaboration is an important component of game development, we are looking for candidates with English fluency and able to communicate effectively (written and spoken) with all team members.
  • Please submit all your application material in English.

We’d be excited to see

  • Recent and strong examples of your work on personal and professional projects. (Please include shader graphs.)
  • Working technical knowledge of shader-cost, and how to optimize
  • Awareness of texture-compression types, and appropriate use of textures within Shaders
  • Work you have created within the Unreal Editor or similar consumer game engine.
  • Enthusiasm for games
  • An intoxicating and contagious enthusiasm for your work
  • UE5+ experience and Substrate knowledge is a definite plus

Peers

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