uri so

Principal Character Artist at Inflexion Games

Uri So has over 14 years of experience in the gaming industry. uri began their career as a 3D character artist at Blueside Inc., where they designed characters for console games. uri also worked on the design of a Russian sniper character in an online FPS game called "Karma". After that, they moved to Eya Soft Co., Ltd. as a lead 3D character artist, where they developed game prototypes for MMORPGs and designed realistic human and non-human characters.

Uri then transitioned to freelance work as a 3D artist before joining NC SOFT and Gameloft Singapore as a senior character artist. At both companies, they contributed to the creation of game characters. uri later joined Bioware, where they worked as a senior character artist on games such as "Dragon Age: Inquisition" and "Anthem", focusing on modeling, texturing, and creating face, hair, and fur for characters.

Following their time at Bioware, Uri joined Method Studios as a senior creature artist, specializing in creature design. uri then moved on to DICE (EA Digital Illusions CE AB) as a senior character artist, where they worked on character modeling and texturing.

Most recently, Uri has been working at Improbable as a senior character artist, and is currently employed at Inflexion Games as a principal character artist. Throughout their career, Uri has consistently demonstrated their expertise in character design and has made valuable contributions to the gaming industry.

Uri So attended Dong Duk women's university from 1997 to 2002, earning a Bachelor of Fine Arts degree in Fashion Design. Following this, from 2003 to 2005, Uri pursued further education at Hongik University, specializing in Visual communication design.

Links

Timeline

  • Principal Character Artist

    June, 2023 - present

  • Senior Character Artist

    November, 2021