Nicolas Garilhe is a skilled Technical Artist and Senior 3D Character Artist with extensive experience in the gaming industry. Currently employed at Invoke Studios since January 2016, Nicolas has contributed to notable projects such as Livelock, Rise of the Tomb Raider, Halo 5, and Prodigy, collaborating with various clients including Liquid Development and Tuque Games Montreal. Prior to this role, Nicolas worked as a freelance Character Artist from 2014 to 2015, developing characters for titles like Dungeon Hunter 2 and Gangstar series during a tenure at Gameloft Montréal from 2010 to 2014. Additional experience includes beta testing ZBrush 4R2 at Pixologic and freelance work at Synthes'3D. Nicolas holds an AEC in Video Game 3D Modeling from Campus Ubisoft, completed in 2009.
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