Sabin Lalancette is an experienced Principal Character Artist with a robust background in the gaming industry. Currently associated with Invoke Studios since July 2023, Sabin previously held the same title at Ubisoft Quebec City, contributing to projects such as Assassin’s Creed: Shadows. Prior roles include significant contributions at Squeeze Studio Animation and Ubisoft Québec, where Sabin worked on notable titles like Immortals Fenyx Rising and Assassin’s Creed: Odyssey. Sabin's extensive portfolio encompasses character modeling, production management, and leading character art teams through various stages of game development. Sabin holds a Bachelor’s degree in Graphic Communication from Université Laval and has further education in management and multimedia design.
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