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Gonzalo Dénis Aguirre

Gameplay Animator at IO Interactive

Gonzalo Dénis Aguirre has a diverse work experience in the field of animation. Gonzalo began their career as a 3D Generalist at Wanako, a high-end audiovisual company, where they provided 3D animation, post-production, and advergames from May 2011 to February 2013.

Gonzalo then joined GameOlic Development Studio as an animator, where they worked on key-frame animation for characters and gameplay mechanics of a combat game. Gonzalo also created library cycles for the animation department and provided feedback to the animation team. Their tenure at GameOlic was from July 2014 to May 2016.

After that, Gonzalo worked as a freelance 3D animator for Magic Reality Miniatures from February 2017 to January 2019.

Gonzalo then joined Pomelo Games as a Game Animator, where they were involved in the pre-production of games. Gonzalo worked on different animation styles and character development, collaborating with other departments like modeling, rigging, and pipeline for improving animation tools and workflow. Their tenure at Pomelo Games was from February 2017 to October 2019.

Gonzalo also worked as a 3D Animator at Hangar 13 from November 2019 to October 2021.

Following that, they served as a Gameplay Animator at Massive Entertainment - A Ubisoft Studio from October 2021 to April 2023.

Currently, Gonzalo is working as a Gameplay Animator at IO Interactive since April 2023.

Gonzalo Dénis Aguirre pursued their education in the field of computer graphics and 3D animation. From 2010 to 2012, they attended A+ escuela de artes visuales, where they obtained a degree in 3D Animation. Later, in 2017, they enrolled in Animum Creativity Advanced School and completed a workshop titled "Explode Your Reel" in 3D Character Animation.

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