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Rasmus Rolfshøj

Technical Character Artist at IO Interactive

Rasmus Rolfshøj has a varied work experience in the field of character setup and rigging. Rasmus started their career in 2004 as a Character Setup Artist, where they focused on skinning characters and writing control rig modular setups. In 2012, they worked as a Character Rigger at Duckling A/S, where they were responsible for rigging pipeline and programming Maya tools. Rasmus also worked as a 3D Modeler and Rigger at Ghost A/S in 2015, where they worked on various projects, including 3D modeling, UV layout, skinning, and rigging. Rolfshøj also had experiences as a Technical Character Artist at Io-Interactive and as a Character Rigger/Model Cleanup at Sweatbox Animation. Rasmus has also worked at Trixter as a modeling artist, at TRUEMAX as a teacher for 3rd-semester Advanced Rigging class, at Krogh Mortensen Animation for the "Build a World - Game" project. Overall, Rasmus Rolfshøj has a strong background in character setup, rigging, and modeling.

Rasmus Rolfshøj completed their education in a chronological order as follows:

In 2003-2004, they attended HCØ University for an unspecified degree.

From 2005-2007, Rasmus attended Truemax Academy, where they earned a degree in 3D Digital Art. During this time, they specialized in 3D modeling, texturing, and rigging.

In 2011, they enrolled in Rigging Dojo to further enhance their rigging skills.

In 2013, Rasmus participated in a CGWorkshop called "Python in Maya" with a focus on using the programming language Python in conjunction with the software Maya.

Additionally, Rasmus obtained a certification in "Cartoony Rigging" from Rigging Dojo, affiliated with CGWorkshops and Python in Maya, although the specific dates are not provided.

Links

Timeline

  • Technical Character Artist

    September, 2015 - present