Kamil Chojnacki has a diverse work experience in the gaming industry. Kamil began their career as a Motion Capture Operator at EA in 2003. From there, they worked as an Artist/Senior Artist at Piranha Games from 2003 to 2008. Kamil then served as a Volunteer Youth Leader at Southside Community Church in 2003. Kamil joined United Front Games in 2009 as a Senior World Artist/Contractor, where they contributed to the creation of environmental assets for games like "True Crime: Hong Kong" and "ModNation Racers." In 2010, they joined Microsoft Games Studios as an Environment Artist/Contractor, where they worked on various responsibilities including level and terrain generation, texturing, and shader creation. Kamil also collaborated with other studios on special projects and tech demos. In 2012, they held roles as a Mobile Game Artist at Mesopotamia Software and DreamKit Games, and as a CG Modeler & Texture Artist at Bardel Entertainment. Since 2013, Kamil has been working as a Lead Environment Artist at Kabam.
Kamil Chojnacki has a 2-year certification in 3D modeling and Game Art from the Center For Digital Imaging & Sound (AI). Additionally, they attended the Etobicoke School of the Arts, but no degree or field of study information is available for that institution.
September, 2013 - present