Thomas De Mot is a seasoned game design professional currently serving as Region Lead at Larian Studios since December 2021, focusing on narrative and quest ownership while supervising the implementation of quests, dialogs, and environments. Previous experience includes a Confirmed Game Designer role at Amplitude Studios with responsibilities in system design, prototyping, content integration, and community engagement. Earlier positions span several internships and roles in game design across various companies, including Playsoft, Playtouch, and Pixtel, where Thomas contributed to mobile and web game development, mechanics definition, and quality assurance. Academic qualifications include a Master's degree in Game and Interactive Media Design from Conservatoire National des Arts et Métiers and a Bac +4 in Game and Interactive Media Design from ISART DIGITAL Paris.
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