Kseniya Charnushevich is an experienced Level Designer at Melsoft since September 2020, where contributions include the development of 15 game locations for the Family Island Project and the design of a monetization feature, Seasonal Decor for the Home Island, which boosted player engagement and revenue. Prior experience as a Game Designer at TAKU Studio involved adjusting game levels for the Chatmasters Project and creating technical documentation to streamline the development process. Earlier, as a Web Resource Editor at OZ, significant improvements in website sections led to increased user satisfaction and customer engagement. Kseniya holds a BA in Cultural Studies with a focus on Germanistic Studies from Belarusian State University, completed in 2016.
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