Kseniya Charnushevich

Level Designer at Melsoft

Kseniya Charnushevich is an experienced Level Designer at Melsoft since September 2020, where contributions include the development of 15 game locations for the Family Island Project and the design of a monetization feature, Seasonal Decor for the Home Island, which boosted player engagement and revenue. Prior experience as a Game Designer at TAKU Studio involved adjusting game levels for the Chatmasters Project and creating technical documentation to streamline the development process. Earlier, as a Web Resource Editor at OZ, significant improvements in website sections led to increased user satisfaction and customer engagement. Kseniya holds a BA in Cultural Studies with a focus on Germanistic Studies from Belarusian State University, completed in 2016.

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