Keith Miller

VP, Engineering at Mythical Games

Keith Miller is currently the VP of Engineering at Mythical Games. Prior to that, Keith was a Technical Director at Niantic, Inc. from July 2018 to September 2019. There, they were responsible for client code (Unity, Objective-C, Java), backend code (Java), infrastructure, operations, dedicated servers, matchmaking, card recognition, card AR, AWS usage and costs, and team management. Keith also wrote a native auth plugin for iOS, Android and FireOS along with the backend server component. Furthermore, Keith was responsible for architecting the backend infrastructure along with AWS use - which the Amazon team rated "one of the best they've seen in gaming".

From September 2013 to July 2016, Keith Miller was a Technical Director at Activision. There, they were responsible for director of engineering and operation teams at Beachhead Studio. Additionally, Keith was responsible for client code (Unity, Objective-C, Java), backend code (Java), infrastructure, operations, multiplayer match processing (Java microservices w/ Thrift and RabbitMQ), and AWS usage and costs for Skylanders Battlecast. Keith was also responsible for Call of Duty: Advanced Warfare's Companion App/Clan Wars - writing code in Unity, Objective-C and Java while also being in charge of backend code (Python, Go, Node), infrastructure, operations and multiplayer match processing (Storm) as well as AWS usage and costs.

Keith Miller completed a BS in Computer Science at Arizona State University.

Keith Miller reports to Brett Close, CTO. Some of their coworkers include Tyson Brown - VP, Engineering, Game Services, Michael Ross - VP, Technical Operations. and Alec Kamra - Analytics Engineer reports to Keith Miller.

Timeline

  • VP, Engineering

    Current role

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