Victor Gabriel

Senior Rendering Engineer

Victor Gabriel is an experienced rendering engineer currently working at Timbre Games since April 2023. Previously, Victor served as a 3D programmer at Ubisoft Winnipeg from March 2020 to February 2023, where responsibilities included adding iOS rendering support to an in-house engine, diagnosing graphics issues in Far Cry 6, and participating in research and development for future graphics technologies. From January 2016 to March 2020, Victor worked as an R&D 3D engine/tools programmer at Interiorvista, focusing on the development of a multiplatform 3D engine and implementing various graphics APIs and effects. Earlier career roles include lead web developer at Digital Dosis and web developer at Sigma AIE. Victor holds a degree in Multimedia Engineering from Ramon Lull University and a computer science qualification from Escola del Treball.

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Vancouver, Canada

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