Adam Cohen has a diverse range of work experience in the gaming industry. Adam started their career as a Producer, Art Lead, and Puzzle Designer at Team Hex, where they successfully managed to create a unique puzzle experience. Adam then worked as a Design Intern at Orange Technical College, where they headed the production and design of a physical escape room that was featured at various conventions. Adam also worked as a Designer and Technical Artist for Real Nifty Games and as a Level Designer for Dexterity Interactive and the Florida Interactive Entertainment Academy.
In 2020, Adam worked on various projects, including a contract position as a Lead Level Designer for Productions of Dust, where they created levels and contributed to the game's narrative. Adam also worked as a Level Designer at bluecurse and as a Designer at Otherverse, where they focused on prototype work, level design, and business development for a VR startup.
More recently, Adam joined Obsidian Entertainment in 2021 as an Associate Area Designer. Adam has steadily progressed within the company and is currently serving as an Associate Area Designer II. Overall, Adam's work experience showcases their expertise in level design, project management, and contributing to the development of immersive gaming experiences.
Adam Cohen obtained a Master's degree in Game Production from the Florida Interactive Entertainment Academy from 2018 to 2019. Prior to that, they completed a Bachelor's degree in Digital Media: Game Design with a focus on Game and Interactive Media Design at the University of Central Florida from 2015 to 2017. Before their time at the University of Central Florida, Adam attended Valencia College from 2013 to 2015, although the specific degree and field of study are not provided. Additionally, Adam obtained a certification in Adobe Photoshop from Adobe in 2012.
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