Greg Hendrix

Lead Character Technical Artist at Possibility Space

Greg Hendrix has extensive experience as a Technical Artist in the gaming industry. Greg is currently working at Possibility Space as the Lead Character Technical Artist, a role they have held since February 2023. Prior to that, they worked as a Senior Character Technical Artist at the same company from January 2022 until February 2023.

Before joining Possibility Space, Greg worked at Camouflaj as a Senior Technical Animator from October 2018 to January 2022.

From August 2015 to May 2018, Greg worked at ZeniMax Online Studios as a Technical Artist. During this time, they worked on The Elder Scrolls franchise, contributing to the creation of 10 DLCs. Greg supported the animation and character art teams through rigging, skinning, and tool support using Python and MAXScript. Greg also conducted research and development using Houdini to create procedural tools for the environment team.

Greg started their career at npnf, inc., a startup, where they worked as a Technical Artist from March 2014 to May 2015. Their responsibilities included implementing the art pipeline, rigging characters, animating, and implementing assets and game features into Unity. Greg also created tools for Maya, Unity, and Photoshop using Python, C#, and JavaScript.

Greg's initial work experience in the gaming industry was at Zynga, where they worked as a Technical Artist from July 2011 to June 2013. Greg created various tools using MEL, Python, and JavaScript, including an automated rigging system for 2D and 3D characters. Greg also utilized a marker-less motion capture setup and incorporated animations created with it into the in-game characters.

Greg Hendrix's education history includes the following chronological information:

- Greg Hendrix attended Leadership for Creative People, but the start year is unknown. Greg completed their studies in 2018.

- In 2017, Greg Hendrix completed a course in Rigging for Games at CGWorkshop.

- In the same year (2017), they also studied Figure Anatomy for Artists with Scott Eaton.

- Greg Hendrix additionally took a course in Portraiture and Facial Anatomy for Artists with Scott Eaton in 2017.

- In 2016, they completed a course at CGWorkshop titled Rigging Techniques: Cartoon to Realistic.

- In 2015, Greg Hendrix pursued a course called Character Facial Rigging for Production at CGWorkshop.

- Greg also completed a course in Production Sculpting F.A.C.S Facial Blendshapes for VFX at Rigging Dojo in 2015.

- Greg Hendrix participated in a Rigging Dojo Apprenticeship program in 2014, without a specified end year.

- Their formal education includes attending the Academy of Art University from 2008 to 2011, where they studied Character Rigging.

- Lastly, in 2005, Greg Hendrix completed the Mastering Maya Class at 3D Buzz. The end year is unknown for this program.

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