Erion Yang has a strong background in software engineering, with a focus on game development. They started their career at Zepetto Co. in 2011, where they worked as a Software Engineer for seven years. During their time at Zepetto, they gained experience in developing and maintaining game-related features and systems.
In 2018, Erion Yang joined PUBG Corporation as a Lead Software Engineer. In this role, they were responsible for various tasks related to game development and maintenance, including feature design and implementation, bug fixing, and optimizing game performance. They actively contributed to projects such as PUBG: New State and PUBG: Lite, where they played a key role in implementing game mechanics and optimizing performance using Unreal Engine.
Currently, Erion Yang is employed at KRAFTON Inc. as a Lead Software Engineer. The details of their responsibilities and projects at KRAFTON Inc. have not been provided.
Erion Yang pursued a degree in Computer Science from 2013 to 2018 at Korea National Open University. Prior to that, from 2009 to 2011, Erion attended Kocca Academy to study Game Programming. In addition to their education, Erion also obtained certifications in Career Development from HRD Korea in 2013, Game Production Planning from Hansung Information Technology Vocational School in 2010, and Career Development Techniques from HRD Korea in 2010.
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