Geunwoo Shin has worked in various companies and roles throughout their career. Geunwoo started their most recent position as a DevOps & Software Engineer at PUBG Corporation in December 2020. Prior to that, they worked as a DevOps & Software Engineer at En Masse Entertainment from October 2019 to November 2020. In 2018, Geunwoo worked as a Software Engineer at Bluehole, where they were involved in the architecture and implementation of game publishing platforms and log aggregation systems. From 2015 to 2018, they worked as a Software Engineer at Lezhin Entertainment, where they were responsible for designing and developing API gateways, image delivering systems, and container-based infrastructures. Before that, Geunwoo worked as a Software Engineer at LINE Corp from 2011 to 2015, focusing on backend system design and development for social media services. Lastly, they started their career as a Software Engineer at NAVER Corp in 2009, where they worked on reimplementation projects, operated a paid HD video download service, and established coding conventions and rulesets.
Geunwoo Shin attended Dongguk University from 2001 to 2008 and graduated with a Bachelor of Science (BS) degree in Computer Engineering.
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