Benjamin McDonald is an experienced UI Programmer with a background in game development and software engineering. Currently employed at Reflector Entertainment since March 2022, Benjamin previously worked at Ubisoft Montréal from January 2021 to April 2022, contributing to the post-launch support of Assassin's Creed Valhalla. Prior experience includes developing personal projects with Unity 3D at Snowborn Studio, enhancing a game engine in C++ at CM Labs Simulations, and involvement in programming projects at UN Biodiversity and Martov Co. Benjamin holds an AEC in Game Engine Programming from ISART DIGITAL Montréal, obtained in 2018.
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