Andrei Konshyn is a highly skilled Senior Render Engineer at Saber Interactive, specializing in the porting of The Witcher 3 to next-gen consoles, including Xbox Series S/X and PS5 since September 2020. Prior to this role, Andrei worked at Banuba, contributing to the development of an AR framework by creating a framework for video and image filters and implementing visual effects for the Yandex Sloy application. Experience also includes positions at 1PT, where Andrei developed 3D editor tools and a fast game loading system for an in-house slot game engine, and at ООО "Дополненная реальность," focusing on real-time AR applications with achievements in PBR lighting and particle systems. Earlier experience includes a C Linux developer role at ROZUMsoft, where Andrei built a network tunnel service with comprehensive administrative tools. Educational background includes a degree from Belarusian State University, completed in 2017.
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