Geoffrey Carlton is a Senior Programmer with extensive experience in the gaming industry. Geoffrey joined Sledgehammer Games in 2017 and currently holds a role as a Senior Programmer. Prior to that, they worked at GREE International Entertainment, Inc. from 2016 to 2017, where they played a key role in developing a large-scale mobile game called Guardians of Haven: Zombie War for iOS and Android. At Firelight Technologies, Geoffrey was a Senior Programmer from 2013 to 2016, working on the FMOD Studio runtime team and contributing to various platforms. Before that, they worked at Tantalus Media from 2011 to 2013, where they led a team of developers and played a crucial role in making the Mass Effect 3: Special Edition production-ready for the WiiU platform. Geoffrey began their career at Blue Tongue Entertainment in 2001, where they worked as a Senior Programmer and helped develop an in-house engine for PS3 and Xbox 360, including various rendering and system components. Overall, Geoffrey has a strong background in programming for game development and has contributed to a wide range of platforms and projects throughout their career.
Geoffrey Carlton completed their education from 1996 to 2000 at the University of Newcastle, where they pursued a degree in Computer Engineering and Mathematics. No specific field of study was mentioned.
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