Anastasia Kinzel has worked in the Technical Artist field since 2016. Anastasia began their career as a Freelance VR/AR Technical Artist & Unity Developer, then moved on to work as a Remote Consulting Unity Specialist for Claremont McKenna College. In 2016, they were a Contract Technical Artist/Unity Prototyper for Microsoft Studios, then a Remote Technical Artist/Unity Dev & Instructor for Upload, Inc. In 2017, they were a Remote Technical Artist/Unity Developer for What Pumpkin Studios NYC and a Technical Artist for The Pok\u00e9mon Company International. Anastasia continued their career as a Technical Artist for King in 2020, and is currently a Technical Artist for Snowprint Studios.
Anastasia Kinzel attended the Academy of Art University from 2010 to 2016, where they earned a BFA in Game Development with a specialization in Technical Artist. Anastasia has also obtained several certifications, including Intermediate Object-Oriented Programming for Unity Games from Coursera Course Certificates in July 2018, More C# Programming and Unity from Coursera in June 2018, Introduction to C# Programming and Unity from Coursera in May 2018, Scrum Master Certified (SMC) from Scrum Alliance in June 2019, and Creating Mobile Games with Unity from Lynda.com.
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