Mihail Althunin is a skilled software developer with expertise in Unreal Engine and extensive experience across various roles in the gaming industry. Currently working at Snowed In Studios Inc. as a Software Developer since June 2023, Mihail previously operated as a self-employed render programmer, focusing on developing a UE4 UMG Vector extension. Prior roles include serving as a Senior C++ developer and Unreal Engine 5 developer at EPAM Systems, and as an Unreal Engine 4 Tech Artist at Wargaming, where responsibilities included render tool development, profiling, and optimization. Mihail's career also features experience in UI programming and gameplay programming at Pride Games Studio and a co-founder/Art-director position at Rendvis, specializing in design and architectural visualization. Mihail holds an architecture degree from Belarusian National Technical University, with a foundational role as a Master of Information Technology at Middleclass school №2.
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