BC

Benjamin Crane

Lead Programmer - Boom Beach Frontlines at Space Ape Games

Benjamin Crane has a diverse work experience in the gaming industry. Benjamin began their career at Humongous Entertainment in 2000 as a Lead Programmer and worked there until 2004. Benjamin then worked at Microsoft as a Software Design Engineer from 2004 to 2006. After that, Benjamin joined Big Fish Games as a Lead Client Developer from 2006 to 2007. Benjamin then worked at Loose Cannon Studios as a Software Engineer from 2007 to 2009. Benjamin was the Xbox 360 Platform Lead at Planet Moon Studios from 2009 to 2010. Benjamin then joined Bigpoint, Inc. as a Lead Programmer in 2011 for a brief period. Benjamin then joined Electronic Arts (EA) as a Technical Director in 2011 and held this role until 2018. Currently, they are working as the Lead Programmer for Boom Beach Frontlines at Space Ape Games.

From 1996 to 1998, Benjamin Crane attended Seattle Central College and completed the Culinary Arts program, graduating with a degree.

Links

Previous companies

Big Fish Games logo
Electronic Arts logo
Microsoft logo
Humongous Entertainment logo

Timeline

  • Lead Programmer - Boom Beach Frontlines

    May, 2018 - present

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