CA

Christopher Apple

Lead Audio Software Engineer at Spatial

Christopher Apple has a long and varied work experience in audio software engineering. In 2022, they began working at Spatial as a Lead Audio Software Engineer, where they led and managed a team of 5 responsible for the audio rendering C++ codebase, implemented highly performant and realtime safe C++ for OSX and Raspberry Pi Linux, and filled whatever job was required for the day. In 2021, they began working at Roblox as a Software Engineer - Game Engine Audio, where they created a novel approach to panning and determining audible object width in 3 dimensional virtual spaces known as "Volumetric Sounds", implemented a generic interface for adding new audio effects to the Roblox platform in C++ and fmod, and designed an audio uploaded in Python 3 to replace over 100k sounds on the roblox platform. In 2015, they began working at Dolby Laboratories as a Software Development Engineer - Dolby Atmos Music, where they developed, tested, and maintained music related software using C++ and the JUCE framework on OSX, helped write code for a spatial audio DJ app, as well as plugins for mixing spatial audio for AAX, VST, and AU formats, and installed and maintained new Atmos systems into new nightclubs around the world. Christopher also worked as a QA Automation Engineer and QA Test Automation Engineer for Dolby Laboratories. In 2014, they worked at Apple as an Engineering Student, where they wrote a program in python in a team of 5 that would analyze and display findings about manufacturing runs of the iPhone, worked with a contact at the company to scope, design, and implement the finished product, and wrote a final report of the engineering methods, and presented to the client on site before delivery of the final software. Christopher also worked at V Squared Labs as a Software Engineering Intern, where they were one of three programmers working on V Squared Labs' Touchdesigner interface using Python, and used audio input data to create real time reactive visual effects that varied based on the characteristics of the wave and user controls. In 2013, they worked at Technicolor as an Engineer, where they designed and implemented a C++ software tool that aided audio engineers in live 3D panning of a monaural sound source, and connected 3Dconnexion mouse with higher-order ambisonics (HOA) libraries.

Christopher Apple attended Harvey Mudd College from 2011 to 2015, where they earned a Bachelor of Science (B.S.) in Engineering. From 2016 to 2019, they attended Harvard Extension School, where they earned non-degree graduate credit in Computer Science. Christopher is currently attending Berklee College of Music, where they are earning non-degree credit in Music Production.

Links

Previous companies

Roblox logo
Apple logo
Dolby Laboratories logo

Timeline

  • Lead Audio Software Engineer

    September, 2022 - present

  • Senior Audio Software Engineer

    March, 2022