Ilya Pavlov has a strong background in environment and level art, with experience in various companies and projects. Ilya started their career as a Level/Environment Artist at VGTRK, where they worked on the mobile/web browser game "Sniper Warfare." Ilya was responsible for building levels based on design blockouts and concept sketches.
Ilya then joined ANVIO VR as a Level/Environment Artist, contributing to the creation of VR attraction games such as "City Z" and "The Lost Sanctuary." Ilya played a crucial role in setting up the pipeline for the company's first projects.
At Sperasoft, Ilya first worked as a Level/Environment Artist on "Overkill's The Walking Dead," focusing on technical issues and optimization tasks in Unreal Engine 4. Ilya later advanced to the role of Senior Environment Artist in a current AAA project, where they are responsible for level art production, as well as modeling and texturing content assets.
Ilya Pavlov started their education in 2015 at the British Higher School of Art & Design in Moscow, where they specialized in the Game Graphics Faculty. Ilya studied Game Art during this time until their education at the institution ended in 2016. No specific degree name was mentioned in the provided information.
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